Pitch, Yaw, Distance & Time in Cinemas

There are four short cinemas (missions), this readme.txt and four text files (one for each mission) which are the triggers for each of these cinemas with *notes to follow while you run each mission included with this file.

Once unzipped, copy these missions to your single mission file in WWII Fighters and the text files to any text editor for printing.

There is no flying required, as all of the missions are simple cinemas.

1.  A Cinema on Yaw (Mission)
2.  A Cinema on Pitch and Distance (Mission)
3.  A Cinema on Time and Distance (Mission)
4.  A Cinema Together (Mission)

It might make it easier to view them in the order above.  They were created separately so the viewer doesn't have to watch half a mission if they are only interested in the information in the second half (second, third or fourth mission).

Also included is a drawing which shows how yaw and pitch work.  The drawing was created in Corel Draw and transferred to Adobe Acrobat 5.  It can be viewed and printed in Adobe Acrobat Reader which is free and can be downloaded from Adobe.com, or several of many websites.

A Cinema on Yaw (Mission)
	This mission demonstrates the use of Yaw in cinemas.  (See drawing in Acrobat Reader)
	See text file - Yaw Text - text of triggers of this cinema with comments

A Cinema on Pitch and Distance (Mission)
	This mission demonstrates the use of Pitch and includes information on Distance.  (See drawing in Acrobat Reader)
	See text file - Pitch Text - text of triggers of this cinema with comments

A Cinema on Time and Distance (Mission)
	This mission shows the use of time and distance in cinemas.
	See text file - Time Text - text of triggers of this cinema with comments

A Cinema Putting it all Together (Mission)
	This mission shows several angles, object moving - camera not, camera and object moving, and some special effects.
	See text file - Together Text - text of triggers of this cinema with comments

Hope this makes it all clear.

LockNLoad
